This week we have some exciting news! Well actually, it will be exciting in a few months, but it's okay if you want to get a little excited now.
Over the next few months, I will be working on a series of technical upgrades to the site to modernize it. Daemon Club may not look it, but it's built using some obsolete technology and suffers from poor architectural decisions made when I was hampered by those technologies. For starters, Daemon Club will be converted into a Single Page Application using Node.js and React-Redux.
Okay so what? Well, that means there won't be any more annoying page loads whenever you click on a link. The experience of playing the game should be majorly improved both in terms of responsiveness and expressiveness. The following modules will be upgraded:
- Connectivity to the game hub: Multiplayer interactions will be far smoother.
- Responsive design: The game is going to support mobile devices!
- Native Apps: I will be publishing native applications to mobile devices and tablets using Cordova.
- Game Engine: I will convert my homebrew game engine into Phaser
Why aren't we doing this now? Because it takes a lot of work! I don't want to stop releasing updates to the current game. Instead, I will be developing both in parallel. With so much existing material to work off and improved technologies, I can develop the new application far more quickly. So, somewhere down the line, we will be replacing the client interface with something vastly improved. I will keep you posted regularly on updates.
Talk to you next week!
Hey folks, sorry to delay this one by a bit, I have been spending a lot of time on some personal relocation so I didn't have much time for the blog the past couple of weeks. If you remember, a couple weeks ago Matt and I went to the Gamer Grace convention at the Pheasant Run Resort. Our reception was overwhelmingly positive and the convention, my first, was an absolutely wonderful experience. We got some great counsel from speakers hosted there, plenty of player feedback, and we made several friends along the way. If you missed it, here is a picture of our booth:
Lookin' pretty good, and it turns out everyone else felt the same way! Our booth was quite popular:
For me, seeing people have fun playing something I've worked on for so long is the ultimate reward. You can bet that we'll be at more conventions in the future.
See you next time!
Hello everyone, it's been a very long time! We have some good news as we brush the cobwebs off the blog: Daemon Club will be going to the GamerGrace conference in St. Charles, IL from Friday until Sunday. This is going to be part of a larger effort on our part to start reaching out in earnest to media and fans. We also have some updates for you starting next week, so stay tuned! Expect more blog posts from now on. I know I've said that before, but now things are different and we have some additional tools and resources to help us get through this. Thanks everyone for your patience, you'll be hearing from me again soon!
We promised you visual updates and they’re on the way! In this post, we’ll mostly be showing off some of the updates we’re planning to make to the landing page to reduce the amount of “noise” we subject you all to.
Above is a sample from the first iteration of the new landing page. It’s still a bit too busy for us, so we decided to cut it down to two daemons:
This version is much softer on the eyes, but it’s also a bit barren. We eventually decided to shift to four daemons as a happy compromise:
This is where we’re at now, but we want to make sure eyes stay focused on the daemons. The background details just end up drawing too much away from the daemons themselves (that, and they’re not “on” the stage). So our next iteration will be replacing the buildings with shapes that will help emphasize the daemons’ designs.
As we make more developments, we’ll keep you informed!
Hey everyone, hope you all had a nice holiday season. As you may have noticed, we’ve introduced some drop shadows to the game to give it that puppet-like feel I spoke about last time. Let us know what you think about it with the feedback tool you can find here (must be logged in). In other news, we’ve been hard at work on getting another large set of updates out. Expect those sometime within the next two weeks, probably right before we do another blog post about it.
We are also working on a few visual updates to the website to hopefully make it easier on the eyes. We can’t tell you all of the specifics yet, mostly because we’re not completely sure how it will all pan out ourselves, but keep an eye out and you should start seeing some things become noticeably more attractive.
That’s all for this week, hopefully we can make this year exciting and daemonic!