Last week I wanted to welcome everyone back after the holidays but as Matt mentioned, I ran into some difficulties. All I will say is: learn seafood safety.
Okay moving on from there, things are really shaping up, Matt is hammering away at visual design elements, and I've commpletely finished the core game engine and have moved onto user authentication and the main lobby screen. We have some pretty major design updates coming for you with the new build which I will preview in next weeks blog post.
This week, you get to take a look at our new Bruutas animation:
Stay tuned for those previews next week!
Happy New Year everyone. You may be wondering why I'm here posting the first blog of the year, and on a Friday no less. Bryan was planning to post today, but got some kind of food poisoning from his dinner last night.
So what's the meat of this blog post? I've gotten a whole bunch of animations done. Yay!
We will see you next week, where Bryan will (hopefully) be feeling better. And we will have more to talk about.
Happy holidays everyone! We've prepared a gift for you, a festive Boggard to make your holiday just a little bit brighter.
We're taking a break from the blog next week so we'll talk to you all again in 2018!
Hey everybody, Matt here. This week I'll be showing some more of my progress on new animations. Here's Aridia's new attack animation.
I know I'll regret the title of this blog post in a year but I'm too excited about Daemon Club Tees! They're available now from our storefront here. Along with a few new t-shirt designs since our last blog post:
In other news, I've decided to just hold off on pushing out the updated team builder to focus on migrating the codebase. Trust me, it will be worth it! We will also be taking a short break between Christmas and New Years Day, so don't get too excited that week.
Next week, we'll be giving you some more updated Daemon animation previews!